

As with Crew, their base stats are generally weaker than the player's.

No Guard Tenant can be stronger than Tier 4, regardless of where they're stationed. "Themed" Tenant Guards, such as the Fenerox or Rainbow Rogues, have a single permanently-set Tier. "Generic" player-race Tenant Guards get their stats by having enough objects crafted from Ores in their room, from Iron (Tier 1) to Durasteel (Tier 4). Guard Tenants have their stats dictated solely by the Tags of the objects in their room when a Colony Deed is placed. They're not going to be doing all the hard work for you at any time. Because of this, the player can keep their Crew/Pets of choice as they proceed through the game and they will grow in strength with the player, though both will always be considerably weaker than the player at all times. Crew and Pets have a baseline stat set (effectively Tier 1) that is then multiplied by the player's currently-equipped Armor Tier, regardless of the Tier of planet they were hired/captured from. If the Tenant pays with a procedurally-generated weapon, it will be at the planet's Tier.Īlly NPCs - Crew, Pets, and Guard Tenant- do not use spawn locations for their stats. The higher the Tier, the larger the amount of Pixels the Tenant will pay out. "Specialty" merchants who do not carry combat gear are of course exempt from this. Any procedurally-generated Weapons or Armor the Merchant carries will be at their location's Tier. Merchant stock is dictated by the spawn location's Tier, whether they be "permanent" residents, temporary Merchants summoned by a Quest, or summoned by the player as a Tenant via Colony Deed. Basically, the higher the area's Tier, the tougher its population is in a fight, just as it is with Monsters. This holds true for any NPC regardless of their attitude towards the player. This is largely dictated by where the NPC is spawned, but there are a few exceptions.įor non-allied NPCs, the Tier of the area they are spawned in dictates their hit points, damage output, and armor class. One important factor in the Tier system is how it affects NPCs, both friendly and hostile.
